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The Open Animate platform uses a prepaid credit system. Purchase credits via Stripe and they’re deducted per-operation as you use asset generation and cloud rendering.

Check your balance

Shows your current credit balance and recent purchase history.
New accounts receive $5.00 in free credits on signup. No credit card required to get started.

Purchase credits

Example: A 100purchasegetsyou100 purchase gets you 110 in credits. The command opens a Stripe checkout page in your browser. After payment completes, credits are added to your account immediately.

What happens when credits run out

When your balance reaches $0, asset generation and cloud render requests will fail with an insufficient credits error. Local operations (oanim init, oanim render without --cloud) are always free and unaffected. To continue using platform services, either:
  • Purchase more credits: oanim billing buy --amount 10
  • Use a direct provider key: export ANIMATE_FAL_KEY=your-key

Asset generation costs

Costs are per-operation and vary by model:

Image generation

Image editing

Background removal

Upscaling

Video generation

Audio / speech

Other

Cost controls

Set a per-session cost limit to prevent runaway spending:
The CLI will refuse any operation that would push the session total over this limit.

Direct provider key

If you prefer to skip the platform billing system, set ANIMATE_FAL_KEY with your own fal.ai API key. Requests go directly to fal.ai and are billed by them:
This bypasses Open Animate credit checks entirely.